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Apprentice Mage

(image) (image)

There are many academies dedicated to the study of magic, and the training of new mages. Apprentices must study hard if they ever hope to become magi.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

Information

Advances from:
Advances to: Mage
Cost: 12
HP: 20
Movement: 5
XP: 40
Level: 0
Alignment: lawful
IDApprentice Mage
Abilities:

Attacks (damage - count)

(image)staff
melee
2 - 1
impact
(image)magic puff
ranged
4 - 3
fire
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%
 
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable-0%
(icon) Village160%